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Audio

Allows playing audio in Flet apps.

Platform Support​

PlatformWindowsmacOSLinuxiOSAndroidWeb
Supported✅✅✅✅✅✅

Usage​

To use Audio control add flet-audio package to your project dependencies:

uv add flet-audio
Linux requirements

To play audio on Linux (or WSL) you need to install GStreamer library.

To install the minimal set of GStreamer libs on Ubuntu/Debian, run:

sudo apt install libgtk-3-dev libgstreamer1.0-dev libgstreamer-plugins-base1.0-dev

To install the full set:

sudo apt install \
libgstreamer1.0-dev libgstreamer-plugins-base1.0-dev libgstreamer-plugins-bad1.0-dev \
gstreamer1.0-plugins-base gstreamer1.0-plugins-good gstreamer1.0-plugins-bad \
gstreamer1.0-plugins-ugly gstreamer1.0-libav gstreamer1.0-doc gstreamer1.0-tools \
gstreamer1.0-x gstreamer1.0-alsa gstreamer1.0-gl gstreamer1.0-gtk3 \
gstreamer1.0-qt5 gstreamer1.0-pulseaudio

If you receive error while loading shared libraries: libgstapp-1.0.so.0, it means GStreamer is not installed in your WSL environment. Install the full set of GStreamer libs, as shown above.

See this guide for installing on other Linux distributions.

Examples​

Audio playback controls​

Plays viper.mp3 from the example's assets folder. To run the code on its own, put that file in an assets folder next to your script, or set src to the URL of an audio file.

play_arrowTry Online
import flet as ft
import flet_audio as fta


def main(page: ft.Page):
url = "viper.mp3"

async def play():
await audio.play()

async def pause():
await audio.pause()

async def resume():
await audio.resume()

async def release():
await audio.release()

def set_volume(value: float):
audio.volume += value

def set_balance(value: float):
audio.balance += value

async def seek_2s():
await audio.seek(ft.Duration(seconds=2))

async def get_duration():
duration = await audio.get_duration()
print("Duration:", duration)

async def on_get_current_position():
position = await audio.get_current_position()
print("Current position:", position)

audio = fta.Audio(
src=url,
autoplay=False,
volume=1,
balance=0,
release_mode=fta.ReleaseMode.STOP,
on_loaded=lambda _: print("Loaded"),
on_duration_change=lambda e: print("Duration changed:", e.duration),
on_position_change=lambda e: print("Position changed:", e.position),
on_state_change=lambda e: print("State changed:", e.state),
on_seek_complete=lambda _: print("Seek complete"),
)
page.services.append(audio)

page.add(
ft.SafeArea(
content=ft.Column(
controls=[
ft.Button("Play", on_click=play),
ft.Button("Pause", on_click=pause),
ft.Button("Resume", on_click=resume),
ft.Button("Release", on_click=release),
ft.Button("Seek 2s", on_click=seek_2s),
ft.Row(
controls=[
ft.Button(
"Volume down",
on_click=lambda _: set_volume(-0.1),
),
ft.Button("Volume up", on_click=lambda _: set_volume(0.1)),
]
),
ft.Row(
controls=[
ft.Button(
"Balance left",
on_click=lambda _: set_balance(-0.1),
),
ft.Button(
"Balance right",
on_click=lambda _: set_balance(0.1),
),
]
),
ft.Button("Get duration", on_click=get_duration),
ft.Button(
"Get current position",
on_click=on_get_current_position,
),
]
)
)
)


if __name__ == "__main__":
ft.run(main)

Description​

A control to simultaneously play multiple audio sources.

Inherits: Service

Properties

  • autoplay - Starts playing audio as soon as audio control is added to a page.
  • balance - Defines the stereo balance.
  • playback_rate - Defines the playback rate.
  • release_mode - Defines the release mode.
  • src - The audio source.
  • volume - Sets the volume (amplitude).

Events

Methods

  • get_current_position - Get the current position of the audio playback.
  • get_duration - Get audio duration of the audio playback.
  • pause - Pauses the audio that is currently playing.
  • play - Starts playing audio from the specified position.
  • release - Releases the resources associated with this media player.
  • resume - Resumes the audio that has been paused or stopped.
  • seek - Moves the cursor to the desired position.

Properties​

autoplayclass-attributeinstance-attribute​

autoplay: bool = False

Starts playing audio as soon as audio control is added to a page.

Note

Autoplay works in desktop, mobile apps and Safari browser, but doesn't work in Chrome/Edge.

balanceclass-attributeinstance-attribute​

balance: Number = 0.0

Defines the stereo balance.

  • -1 - The left channel is at full volume; the right channel is silent.
  • 1 - The right channel is at full volume; the left channel is silent.
  • 0 - Both channels are at the same volume.

playback_rateclass-attributeinstance-attribute​

playback_rate: Number = 1.0

Defines the playback rate.

Should ideally be set when creating the constructor.

Note
  • iOS and macOS have limits between 0.5x and 2x.
  • Android SDK version should be 23 or higher.

release_modeclass-attributeinstance-attribute​

release_mode: ReleaseMode = ReleaseMode.RELEASE

Defines the release mode.

srcclass-attributeinstance-attribute​

src: str | bytes | None = None

The audio source.

It can be one of the following:

  • A URL or local asset file path;
  • A base64 string;
  • Raw bytes.
Note

Here is a list of supported audio formats.

volumeclass-attributeinstance-attribute​

volume: Number = 1.0

Sets the volume (amplitude). It's value ranges between 0.0 (mute) and 1.0 (maximum volume). Intermediate values are linearly interpolated.

Events​

on_duration_changeclass-attributeinstance-attribute​

on_duration_change: (
    EventHandler[AudioDurationChangeEvent] | None
) = None

Fires as soon as audio duration is available (it might take a while to download or buffer it).

on_loadedclass-attributeinstance-attribute​

on_loaded: ControlEventHandler[Audio] | None = None

Fires when an audio is loaded/buffered.

on_position_changeclass-attributeinstance-attribute​

on_position_change: (
    EventHandler[AudioPositionChangeEvent] | None
) = None

Fires when audio position is changed. Will continuously update the position of the playback every 1 second if the status is playing.

Can be used for a progress bar.

on_seek_completeclass-attributeinstance-attribute​

on_seek_complete: ControlEventHandler[Audio] | None = (
    None
)

Fires on seek completions. An event is going to be sent as soon as the audio seek is finished.

on_state_changeclass-attributeinstance-attribute​

on_state_change: (
    EventHandler[AudioStateChangeEvent] | None
) = None

Fires when audio player state changes.

Methods​

get_current_positionasync​

get_current_position() -> Duration | None

Get the current position of the audio playback.

Returns:

  • Duration | None - The current position of the audio playback.

get_durationasync​

get_duration() -> Duration | None

Get audio duration of the audio playback.

It will be available as soon as the audio duration is available (it might take a while to download or buffer it if file is not local).

Returns:

  • Duration | None - The duration of audio playback.

pauseasync​

pause()

Pauses the audio that is currently playing.

If you call resume later, the audio will resume from the point that it has been paused.

playasync​

play(position: DurationValue=0)

Starts playing audio from the specified position.

Parameters:

  • position (DurationValue, default: 0) - The position to start playback from. Defaults to the beginning of the audio.

releaseasync​

release()

Releases the resources associated with this media player. These are going to be fetched or buffered again as soon as you change the source or call resume.

resumeasync​

resume()

Resumes the audio that has been paused or stopped.

seekasync​

seek(position: DurationValue)

Moves the cursor to the desired position.

Parameters: